From field recording and synthesis through to full Wwise pipeline integration, we deliver production-ready audio that serves the game — not just the brief. Every engagement is direct, communicative, and technically rigorous.
Original sound effects created from field recording, synthesis, and processing — designed to serve your creative brief and integrate cleanly into your middleware pipeline. From single assets to full SFX suites, we work to your spec and deliver in the formats your engine requires.
Environmental and spatial audio design for large-scale open worlds, levels, and immersive game environments. Our core speciality — honed across six years of Fortnite map audio at Epic Games. We build the sonic architecture that makes a space feel alive without the player ever noticing why.
Full Wwise and Unreal Engine 5 pipeline implementation: SoundBank generation, Blueprint AK node setup, attenuation and spatialisation, runtime profiling, and memory optimisation. Whether you need a pipeline built from scratch or an existing one extended, we integrate cleanly with your existing codebase and team.
Audio implementation and world-building within Unreal Editor for Fortnite — one of the most active game development platforms in the world. With direct experience shipping Ballistic and Fortnite Battle Royale map audio, we bring platform-native expertise that transfers directly to UE6 pipeline architecture when it lands.
Middleware architecture, asset workflow design, naming conventions, and pipeline consultation for studios building or scaling their audio infrastructure. We help teams establish systems that hold up under production pressure — reducing bottlenecks, improving iteration speed, and keeping audio integrated with the broader development pipeline.
Sound design and audio post-production for cinematic content, trailers, and promotional media within the games industry. From in-engine cinematics and announcement trailers to full audio post pipelines, we bring the same precision and creative rigour applied to interactive audio — delivering cinematic sound that holds up on every screen.
Dialogue editing, processing, and pipeline supervision for games with significant character and narrative audio. Experience spans fighting game cinematic dialogue, open-world character systems, and localisation editorial across multiple regions — including titles published by EA, NetherRealm Studios, and Epic Games.
We discuss your project, timeline, and audio requirements — no lengthy onboarding, just a direct conversation.
We confirm scope, deliverables, and schedule. Clear terms, no ambiguity.
Work is delivered iteratively with regular check-ins. You stay informed throughout, not just at the end.
Final assets are delivered pipeline-ready, documented, and integrated to your specification.