SFX
Sound Effects Design

Original sound effects created from field recording, synthesis, and processing — designed to serve your creative brief and integrate cleanly into your middleware pipeline. From single assets to full SFX suites, we work to your spec and deliver in the formats your engine requires.

ENV
World-Building Audio

Environmental and spatial audio design for large-scale open worlds, levels, and immersive game environments. Our core speciality — honed across six years of Fortnite map audio at Epic Games. We build the sonic architecture that makes a space feel alive without the player ever noticing why.

UE5
UE5 Implementation

Full Wwise and Unreal Engine 5 pipeline implementation: SoundBank generation, Blueprint AK node setup, attenuation and spatialisation, runtime profiling, and memory optimisation. Whether you need a pipeline built from scratch or an existing one extended, we integrate cleanly with your existing codebase and team.

UEFN
UEFN / Fortnite Creative

Audio implementation and world-building within Unreal Editor for Fortnite — one of the most active game development platforms in the world. With direct experience shipping Ballistic and Fortnite Battle Royale map audio, we bring platform-native expertise that transfers directly to UE6 pipeline architecture when it lands.

SYS
Technical Audio Pipeline

Middleware architecture, asset workflow design, naming conventions, and pipeline consultation for studios building or scaling their audio infrastructure. We help teams establish systems that hold up under production pressure — reducing bottlenecks, improving iteration speed, and keeping audio integrated with the broader development pipeline.

FILM
Film & Cinematic Audio

Sound design and audio post-production for cinematic content, trailers, and promotional media within the games industry. From in-engine cinematics and announcement trailers to full audio post pipelines, we bring the same precision and creative rigour applied to interactive audio — delivering cinematic sound that holds up on every screen.

DLG
Dialogue Editorial

Dialogue editing, processing, and pipeline supervision for games with significant character and narrative audio. Experience spans fighting game cinematic dialogue, open-world character systems, and localisation editorial across multiple regions — including titles published by EA, NetherRealm Studios, and Epic Games.

A straightforward engagement process.
01
Brief

We discuss your project, timeline, and audio requirements — no lengthy onboarding, just a direct conversation.

02
Proposal

We confirm scope, deliverables, and schedule. Clear terms, no ambiguity.

03
Delivery

Work is delivered iteratively with regular check-ins. You stay informed throughout, not just at the end.

04
Integration

Final assets are delivered pipeline-ready, documented, and integrated to your specification.

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